Спавним рестриктор в файле alife_zaton.ltx

[xxxx]
; cse_abstract properties
section_name = space_restrictor
name = zat_d1_logic
position = 209.414016723633,21.2857513427734,545.658752441406
direction = 0,0,0
version = 0x7c
script_version = 8

; cse_alife_object properties
game_vertex_id = 292
distance = 0
level_vertex_id = 1322116
object_flags = 0xffffff3e
custom_data = <<END

[logic]
cfg = scripts\zaton\zat_d1_logic.ltx
END

; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 20

; cse_alife_space_restrictor properties
restrictor_type = 3

Ставим точки спавна в файле way_zaton.ltx

[zat_d1_item_1_spawn]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = 209.414016723633,21.6857513427734,545.658752441406
p0:game_vertex_id = 292
p0:level_vertex_id = 1322115

[zat_d1_item_2_spawn]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = 210.414016723633,21.6857513427734,545.658752441406
p0:game_vertex_id = 292
p0:level_vertex_id = 1322116

[zat_d1_item_3_spawn]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = 210.414016723633,22.4857513427734,547.658752441406
p0:game_vertex_id = 292
p0:level_vertex_id = 1322117

[zat_d1_item_4_spawn]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = 209.414016723633,21.3857513427734,543.658752441406
p0:game_vertex_id = 292
p0:level_vertex_id = 1322118

Пишем логику рестриктора в файле gamedata\configs\scripts\zaton\zat_d1_logic.ltx

[logic]
active = sr_idle@item_spawn

[sr_idle@item_spawn]
on_info = {=actor_in_zone(zat_d1_logic)} sr_idle@item_spawn_1 %=spawn_object(komp_block:zat_d1_item_1_spawn)%

[sr_idle@item_spawn_1]
on_game_timer = 150 | sr_idle@item_spawn_2 %=spawn_object(tv_1:zat_d1_item_2_spawn)%

[sr_idle@item_spawn_2]
on_game_timer = 150 | sr_idle@item_spawn_3 %=spawn_object(gaz_balon:zat_d1_item_3_spawn)%

[sr_idle@item_spawn_3]
on_game_timer = 150 | sr_idle@nil %=spawn_object(disel_generator:zat_d1_item_4_spawn)%
[sr_idle@nil]

В самом начале игры поворачиваем направо и идем параллельно склону, чуть левее сухой ёлочки, когда войдем в рестриктор - начнут спавниться предметы с интервалом 15 сек.