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Вы здесь » S.T.A.L.K.E.R|Модостроение » Уроки по модостроению [ТЧ] » Создание сквада


Создание сквада

Сообщений 1 страница 2 из 2

1

На примере Кордона.
Создадим смарттеррейн для нашего сквада, в файле gamedata\spawns\alife_escape.ltx
Секция

[7076] -- Уникальный ID секции
section_name = smart_terrain
name = esc_smart_terrain_3_16 -- Имя смарта
position = -134.241699218,-30.13801574707,-377.1673889160 -- Позиция (X,Y,Z)
direction = 0,0.02057,0 -- Направление взгляда, оси (X,Y,Z)
version = 0x7c
script_version = 8
game_vertex_id = 934 -- Game Vertex ID
distance = 0
level_vertex_id = 25 -- Level Vertex ID
object_flags = 0xffffff3e
custom_data = <<END
[smart_terrain]
cfg = scripts\escape\smart\esc_smart_terrain_3_16.ltx -- Путь к логике смарта (относительно папки configs)
END
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 2
restrictor_type = 3

Теперь зарегистрируем точки путей для наших сталкеров в файле gamedata\spawns\way_escape.ltx

WayPoints

Напишем нашу логику для смарттеррейна в файле configs\scripts\escape\smart\esc_smart_terrain_3_16.ltx

Логика
[smart_terrain];esc_smart_terrain_3_16
squad_id = 2
max_population = 4
;здесь можно респавн еще прописать

Создаем сквад военных, для этого занесем эти секции в файл gamedata\configs\misc\squad_descr_escape.ltx
Секции
[esc_military_2_squad_0]:online_offline_group ; Имя секции с родителем
faction = stalker ; Группировка
npc = sim_default_military_0 ; NPC в скваде (указывать через запятую)
target_smart = esc_smart_terrain_3_16 ; Целевой смарт, на нем они и будут находиться
spawn_point = esc_smart_terrain_4_13_spawn_point ; Точка спавна (спавн идет через WayPoint)
story_id = esc_military_2_squad_0 ; StoryID сквада

[esc_military_2_squad_1]:online_offline_group
faction = stalker
npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
target_smart = esc_smart_terrain_3_16
spawn_point = esc_smart_terrain_4_13_spawn_point
story_id = esc_military_2_squad_1

[esc_military_2_squad_2]:online_offline_group
faction = stalker
npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2
target_smart = esc_smart_terrain_3_16
spawn_point = esc_smart_terrain_4_13_spawn_point
story_id = esc_military_2_squad_2

Также добавляем сквады в симуляцию через файл gamedata\configs\misc\simulation_objects_props.ltx
Секции
--------------вояки---------------
[esc_military_2_squad_0]:default_squad
sim_avail = false

[esc_military_2_squad_1]:default_squad
sim_avail = false

[esc_military_2_squad_2]:default_squad
sim_avail = false

Спавнить сквад будем в симуляции, то есть он появится сразу после Новой игры.
Для этого откроем файл gamedata\configs\misc\simulation.ltx и добавим
Строчки

[start_position_escape] ; Если не появятся - заккоментировать эту строку
esc_military_2_squad_0 = esc_smart_terrain_3_16
esc_military_2_squad_1 = esc_smart_terrain_3_16
esc_military_2_squad_2 = esc_smart_terrain_3_16

0

2

WayPoints

[esc_smart_terrain_3_16_comander_look]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = -128.941467285156,-30.1442413330078,-370.201538085938
p0:game_vertex_id = 991
p0:level_vertex_id = 126938

[esc_smart_terrain_3_16_comander_walk]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = -128.181289672852,-30.1464290618896,-370.912872314453
p0:game_vertex_id = 991
p0:level_vertex_id = 127740

[esc_smart_terrain_3_16_esc_zak_stalkerbase_run_look]
points = p0
p0:name = name01
p0:flags = 0x1
p0:position = -291.944641113281,-21.1345520019531,-264.727905273438
p0:game_vertex_id = 934
p0:level_vertex_id = 11

[esc_smart_terrain_3_16_esc_zak_stalkerbase_run_walk]
points = p0
p0:name = name01
p0:flags = 0x1
p0:position = -292.340698242188,-20.9045028686523,-265.960906982422
p0:game_vertex_id = 934
p0:level_vertex_id = 1

[esc_smart_terrain_3_16_grd_4_look]
points = p0,p1
p0:name = name01
p0:flags = 0x2
p0:position = -137.509887695313,-30.5134887695313,-339.501007080078
p0:game_vertex_id = 979
p0:level_vertex_id = 117325
p0:links = p1(1)

p1:name = name00
p1:flags = 0x2
p1:position = -119.825927734375,-30.5580062866211,-336.532928466797
p1:game_vertex_id = 979
p1:level_vertex_id = 137931
p1:links = p0(1)

[esc_smart_terrain_3_16_grd_4_walk]
points = p0
p0:name = name01
p0:flags = 0x2
p0:position = -132.859970092773,-25.7893009185791,-354.277496337891
p0:game_vertex_id = 990
p0:level_vertex_id = 122102

[esc_smart_terrain_3_16_grd_5_look]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x2
p0:position = -168.484405517578,-29.6847991943359,-353.393371582031
p0:game_vertex_id = 969
p0:level_vertex_id = 80830
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -125.361763000488,-28.557445526123,-298.340209960938
p1:game_vertex_id = 988
p1:level_vertex_id = 131049
p1:links = p0(1),p3(1)

p2:name = name02
p2:flags = 0x4
p2:position = -140.704330444336,-27.5278301239014,-234.856216430664
p2:game_vertex_id = 989
p2:level_vertex_id = 113396
p2:links = p0(1),p1(1),p4(1)

p3:name = name031
p3:flags = 0x1
p3:position = -170.414505004883,-29.5641479492188,-302.538391113281
p3:game_vertex_id = 975
p3:level_vertex_id = 79229

p4:name = name03
p4:flags = 0x4
p4:position = -175.141174316406,-25.7025699615479,-237.23518371582
p4:game_vertex_id = 961
p4:level_vertex_id = 74367

[esc_smart_terrain_3_16_grd_5_walk]
points = p0,p1,p2,p3
p0:name = name00
p0:flags = 0x2
p0:position = -169.903854370117,-29.6847991943359,-353.636657714844
p0:game_vertex_id = 969
p0:level_vertex_id = 79164
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -153.629913330078,-30.0661506652832,-316.645050048828
p1:game_vertex_id = 976
p1:level_vertex_id = 98692
p1:links = p0(1),p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -157.994140625,-31.0652503967285,-246.432067871094
p2:game_vertex_id = 974
p2:level_vertex_id = 92888
p2:links = p3(1)

p3:name = name031
p3:position = -162.687545776367,-30.0558319091797,-316.270751953125
p3:game_vertex_id = 976
p3:level_vertex_id = 88012
p3:links = p0(1)

[esc_smart_terrain_3_16_grd_6_look]
points = p0,p1,p2,p3
p0:name = name00
p0:flags = 0x2
p0:position = -120.481597900391,-30.0499992370605,-369.943237304688
p0:game_vertex_id = 998
p0:level_vertex_id = 137012
p0:links = p2(1)

p1:name = name01
p1:flags = 0x1
p1:position = -155.018325805664,-29.5420799255371,-228.712997436523
p1:game_vertex_id = 961
p1:level_vertex_id = 97149
p1:links = p3(1)

p2:name = name02
p2:flags = 0x4
p2:position = -142.49626159668,-29.2504863739014,-263.560241699219
p2:game_vertex_id = 988
p2:level_vertex_id = 110903
p2:links = p1(1)

p3:name = name03
p3:position = -181.703308105469,-30.3881378173828,-317.295074462891
p3:game_vertex_id = 976
p3:level_vertex_id = 67938
p3:links = p0(1)

[esc_smart_terrain_3_16_grd_6_walk]
points = p0,p1,p2,p3
p0:name = name00
p0:flags = 0x2
p0:position = -121.78694152832,-30.0499992370605,-370.366271972656
p0:game_vertex_id = 998
p0:level_vertex_id = 135244
p0:links = p2(1)

p1:name = name01
p1:flags = 0x1
p1:position = -163.21174621582,-31.4151306152344,-258.331726074219
p1:game_vertex_id = 974
p1:level_vertex_id = 87336
p1:links = p3(1)

p2:name = name02
p2:flags = 0x4
p2:position = -153.426895141602,-30.9749069213867,-282.897399902344
p2:game_vertex_id = 975
p2:level_vertex_id = 98740
p2:links = p1(1)

p3:name = name03
p3:position = -161.784881591797,-30.3087024688721,-333.630157470703
p3:game_vertex_id = 979
p3:level_vertex_id = 88774
p3:links = p0(1)

[esc_smart_terrain_3_16_guard_1_look]
points = p0,p1,p2,p3
p0:name = name00|t=20000
p0:flags = 0x1
p0:position = -169.696624755859,-30.1956100463867,-330.873382568359
p0:game_vertex_id = 979
p0:level_vertex_id = 80019
p0:links = p1(1)

p1:name = name01
p1:flags = 0x4
p1:position = -159.39030456543,-30.2385864257813,-329.03369140625
p1:game_vertex_id = 979
p1:level_vertex_id = 91109
p1:links = p2(1)

p2:name = name02
p2:flags = 0x2
p2:position = -154.340911865234,-30.2330226898193,-328.341247558594
p2:game_vertex_id = 979
p2:level_vertex_id = 97844
p2:links = p3(1)

p3:name = name03
p3:flags = 0x2
p3:position = -143.674240112305,-30.4153060913086,-330.854278564453
p3:game_vertex_id = 979
p3:level_vertex_id = 109953

[esc_smart_terrain_3_16_guard_1_walk]
points = p0,p1,p2
p0:name = name00
p0:flags = 0x2
p0:position = -165.799133300781,-30.437126159668,-348.121704101563
p0:game_vertex_id = 978
p0:level_vertex_id = 84140
p0:links = p1(1),p2(1)

p1:name = name01
p1:flags = 0x1
p1:position = -158.652465820313,-30.4730682373047,-348.125549316406
p1:game_vertex_id = 980
p1:level_vertex_id = 91909
p1:links = p0(1),p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -158.996551513672,-30.4557590484619,-341.557525634766
p2:game_vertex_id = 979
p2:level_vertex_id = 91916
p2:links = p0(1),p1(1)

[esc_smart_terrain_3_16_guard_2_look]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -155.476577758789,-30.1708354949951,-324.035949707031
p0:game_vertex_id = 976
p0:level_vertex_id = 96164
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -139.513259887695,-30.4699115753174,-329.739624023438
p1:game_vertex_id = 979
p1:level_vertex_id = 114899

[esc_smart_terrain_3_16_guard_2_walk]
points = p0
p0:name = name00
p0:flags = 0x1
p0:position = -152.840927124023,-30.5364532470703,-347.817016601563
p0:game_vertex_id = 980
p0:level_vertex_id = 99473

[esc_smart_terrain_3_16_guard_3_look]
points = p0,p1
p0:name = name00
p0:flags = 0x2
p0:position = -151.231185913086,-29.6854667663574,-383.911895751953
p0:game_vertex_id = 962
p0:level_vertex_id = 101054
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -154.012710571289,-29.8404312133789,-365.590881347656
p1:game_vertex_id = 980
p1:level_vertex_id = 97795

[esc_smart_terrain_3_16_guard_3_walk]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -146.71794128418,-29.9339828491211,-366.77587890625
p0:game_vertex_id = 991
p0:level_vertex_id = 105935
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -146.574645996094,-29.9036407470703,-372.439849853516
p1:game_vertex_id = 991
p1:level_vertex_id = 106735
p1:links = p0(1)

[esc_smart_terrain_3_16_guard_4_look]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -149.529037475586,-30.0300102233887,-395.090911865234
p0:game_vertex_id = 987
p0:level_vertex_id = 102669
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -154.676040649414,-30.2001152038574,-326.046264648438
p1:game_vertex_id = 976
p1:level_vertex_id = 97010
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -136.134475708008,-30.4614067077637,-327.215148925781
p2:game_vertex_id = 979
p2:level_vertex_id = 118954
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -165.85563659668,-30.301155090332,-332.743804931641
p3:game_vertex_id = 979
p3:level_vertex_id = 84162
p3:links = p4(1)

p4:name = name04
p4:flags = 0x10
p4:position = -157.110824584961,-30.2006378173828,-326.236236572266
p4:game_vertex_id = 976
p4:level_vertex_id = 94460
p4:links = p0(1)

[esc_smart_terrain_3_16_guard_4_walk]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -155.157958984375,-29.44167137146,-389.875610351563
p0:game_vertex_id = 962
p0:level_vertex_id = 96074
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -155.135314941406,-30.5025100708008,-343.940216064453
p1:game_vertex_id = 979
p1:level_vertex_id = 96140
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -146.682922363281,-30.5349655151367,-342.015899658203
p2:game_vertex_id = 979
p2:level_vertex_id = 105951
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -163.608474731445,-30.4871025085449,-342.597595214844
p3:game_vertex_id = 979
p3:level_vertex_id = 86463
p3:links = p4(1)

p4:name = name04
p4:flags = 0x10
p4:position = -155.5322265625,-30.5023536682129,-344.113891601563
p4:game_vertex_id = 979
p4:level_vertex_id = 96139
p4:links = p0(1)

[esc_smart_terrain_3_16_kamp_1]
points = p0
p0:name = name00
p0:position = -133.326568603516,-30.136604309082,-381.794372558594
p0:game_vertex_id = 65535
p0:level_vertex_id = -1

[esc_smart_terrain_3_16_kamp_1_task]
points = p0
p0:name = name00
p0:position = -111.574913024902,-30.3391227722168,-362.544128417969
p0:game_vertex_id = 996
p0:level_vertex_id = 148241

[esc_smart_terrain_3_16_kamp_2]
points = p0
p0:name = name00
p0:position = -176.061889648438,-28.5523796081543,-368.563110351563
p0:game_vertex_id = 962
p0:level_vertex_id = 75506

[esc_smart_terrain_3_16_kamp_2_task]
points = p0
p0:name = name00
p0:position = -173.427780151367,-28.4364013671875,-370.2509765625
p0:game_vertex_id = 962
p0:level_vertex_id = 75506

[esc_smart_terrain_3_16_kamp_3]
points = p0
p0:name = name00
p0:position = -120.73087310791,-30.0499992370605,-384.651214599609
p0:game_vertex_id = 65535
p0:level_vertex_id = -1

[esc_smart_terrain_3_16_kamp_3_task]
points = p0
p0:name = name00
p0:position = -171.133041381836,-28.9433326721191,-367.861145019531
p0:game_vertex_id = 962
p0:level_vertex_id = 78342

[esc_smart_terrain_3_16_kamp_4]
points = p0
p0:name = name00
p0:position = -142.434921264648,-29.689302444458,-360.751129150391
p0:game_vertex_id = 65535
p0:level_vertex_id = -1

[esc_smart_terrain_3_16_kamp_4_task]
points = p0
p0:name = name00
p0:position = -119.80899810791,-30.0499992370605,-374.614166259766
p0:game_vertex_id = 1000
p0:level_vertex_id = 137886

[esc_smart_terrain_3_16_kamp_5]
points = p0
p0:name = name00
p0:position = -112.404884338379,-30.3190383911133,-359.37353515625
p0:game_vertex_id = 65535
p0:level_vertex_id = -1

[esc_smart_terrain_3_16_kamp_5_task]
points = p0
p0:name = name00
p0:position = -172.141677856445,-27.8795948028564,-375.270324707031
p0:game_vertex_id = 962
p0:level_vertex_id = 76829

[esc_smart_terrain_3_16_pat_1_look]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -153.525360107422,-30.3068313598633,-362.881378173828
p0:game_vertex_id = 978
p0:level_vertex_id = 98630
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -160.80778503418,-30.5971012115479,-351.632232666016
p1:game_vertex_id = 978
p1:level_vertex_id = 89531
p1:links = p2(1)

p2:name = name02|a=threat
p2:flags = 0x4
p2:position = -266.422729492188,-20.9317989349365,-281.512145996094
p2:game_vertex_id = 65535
p2:level_vertex_id = -1
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -193.808975219727,-37.3185577392578,-307.371826171875
p3:game_vertex_id = 955
p3:level_vertex_id = 57194
p3:links = p4(1)

p4:name = name04
p4:flags = 0x10
p4:position = -153.399673461914,-29.5703468322754,-372.588928222656
p4:game_vertex_id = 962
p4:level_vertex_id = 98616

[esc_smart_terrain_3_16_pat_1_walk]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -161.425735473633,-27.3378467559814,-360.917419433594
p0:game_vertex_id = 978
p0:level_vertex_id = 88735
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -161.851837158203,-27.6840019226074,-352.658020019531
p1:game_vertex_id = 978
p1:level_vertex_id = 88747
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -254.468307495117,-22.4972019195557,-287.763275146484
p2:game_vertex_id = 935
p2:level_vertex_id = 9953
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -201.905532836914,-37.2185440063477,-299.535186767578
p3:game_vertex_id = 955
p3:level_vertex_id = 50523
p3:links = p4(1)

p4:name = name04|sig=finish
p4:flags = 0x10
p4:position = -153.052856445313,-29.4794139862061,-376.575531005859
p4:game_vertex_id = 962
p4:level_vertex_id = 98610

[esc_smart_terrain_3_16_pat_2_look]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -159.121765136719,-30.0378379821777,-363.809417724609
p0:game_vertex_id = 978
p0:level_vertex_id = 91886
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -159.547882080078,-30.3839988708496,-355.550018310547
p1:game_vertex_id = 978
p1:level_vertex_id = 91075
p1:links = p2(1)

p2:name = name02|a=threat
p2:flags = 0x4
p2:position = -251.175521850586,-23.0223751068115,-288.2939453125
p2:game_vertex_id = 935
p2:level_vertex_id = 11573
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -199.601577758789,-37.3185577392578,-302.427185058594
p3:game_vertex_id = 955
p3:level_vertex_id = 52358
p3:links = p4(1)

p4:name = name04
p4:flags = 0x10
p4:position = -155.343780517578,-29.5313205718994,-372.398101806641
p4:game_vertex_id = 962
p4:level_vertex_id = 96099

[esc_smart_terrain_3_16_pat_2_walk]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -161.792175292969,-30.0378379821777,-362.401275634766
p0:game_vertex_id = 978
p0:level_vertex_id = 88733
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -162.218292236328,-30.3839988708496,-354.141876220703
p1:game_vertex_id = 978
p1:level_vertex_id = 87958
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -256.277282714844,-23.2051963806152,-295.543731689453
p2:game_vertex_id = 935
p2:level_vertex_id = 9318
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -202.271987915039,-37.3185577392578,-301.01904296875
p3:game_vertex_id = 955
p3:level_vertex_id = 49901
p3:links = p4(1)

p4:name = name04|sig=finish
p4:flags = 0x10
p4:position = -155.349243164063,-29.3976974487305,-376.001617431641
p4:game_vertex_id = 962
p4:level_vertex_id = 96094

[esc_smart_terrain_3_16_pat_3_look]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -159.048202514648,-29.8798408508301,-366.988861083984
p0:game_vertex_id = 962
p0:level_vertex_id = 91882
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -159.474319458008,-30.42600440979,-358.229461669922
p1:game_vertex_id = 978
p1:level_vertex_id = 91071
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -252.348373413086,-19.5649890899658,-307.931610107422
p2:game_vertex_id = 935
p2:level_vertex_id = 11205
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -199.528015136719,-36.8605537414551,-305.606628417969
p3:game_vertex_id = 955
p3:level_vertex_id = 52353
p3:links = p4(1)

p4:name = name04
p4:flags = 0x10
p4:position = -157.508682250977,-29.4842205047607,-372.38037109375
p4:game_vertex_id = 962
p4:level_vertex_id = 93554

[esc_smart_terrain_3_16_pat_3_walk]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -160.467590332031,-29.828784942627,-364.554931640625
p0:game_vertex_id = 978
p0:level_vertex_id = 90282
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -160.796875,-30.2106094360352,-355.931457519531
p1:game_vertex_id = 978
p1:level_vertex_id = 89525
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -256.97265625,-22.479133605957,-290.948059082031
p2:game_vertex_id = 935
p2:level_vertex_id = 9035
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -201.563720703125,-37.0605964660645,-307.647674560547
p3:game_vertex_id = 955
p3:level_vertex_id = 50512
p3:links = p4(1)
p4:name = name04
p4:position = -157.539398193359,-29.3385162353516,-374.851928710938
p4:game_vertex_id = 962
p4:level_vertex_id = 93550

[esc_smart_terrain_3_16_patx_3_walk]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:flags = 0x1
p0:position = -161.380081176758,-30.0378379821777,-364.594299316406
p0:game_vertex_id = 962
p0:level_vertex_id = 88730
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -161.806198120117,-30.3839988708496,-356.334899902344
p1:game_vertex_id = 978
p1:level_vertex_id = 88742
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -253.000381469727,-23.6405410766602,-293.333862304688
p2:game_vertex_id = 935
p2:level_vertex_id = 10889
p2:links = p3(1)

p3:name = name03
p3:flags = 0x8
p3:position = -201.859893798828,-37.3185577392578,-303.212066650391
p3:game_vertex_id = 955
p3:level_vertex_id = 50518
p3:links = p4(1)

p4:name = name04|sig=finish
p4:flags = 0x10
p4:position = -157.360275268555,-29.3141708374023,-375.997375488281
p4:game_vertex_id = 962
p4:level_vertex_id = 93549

[esc_smart_terrain_3_16_ptrl_1_look]
points = p0,p1,p2,p3
p0:name = name00
p0:flags = 0x1
p0:position = -209.382141113281,-34.5617218017578,-325.889587402344
p0:game_vertex_id = 955
p0:level_vertex_id = 43806
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -253.603698730469,-21.9503345489502,-306.315063476563
p1:game_vertex_id = 935
p1:level_vertex_id = 10552
p1:links = p2(1),p3(1)

p2:name = name02
p2:flags = 0x4
p2:position = -218.521072387695,-34.2480735778809,-299.518280029297
p2:game_vertex_id = 955
p2:level_vertex_id = 36197

p3:name = name031
p3:flags = 0x8
p3:position = -213.106704711914,-35.2501983642578,-317.127716064453
p3:game_vertex_id = 955
p3:level_vertex_id = 40736

[esc_smart_terrain_3_16_ptrl_1_walk]
points = p0,p1,p2,p3
p0:name = name00
p0:flags = 0x1
p0:position = -172.797286987305,-30.6953163146973,-337.190765380859
p0:game_vertex_id = 979
p0:level_vertex_id = 76197
p0:links = p3(1)

p1:name = name01
p1:flags = 0x2
p1:position = -261.688903808594,-19.9714641571045,-292.084228515625
p1:game_vertex_id = 935
p1:level_vertex_id = 7086
p1:links = p2(1)

p2:name = name02|sig=alarm
p2:flags = 0x4
p2:position = -203.570114135742,-37.3634910583496,-299.033752441406
p2:game_vertex_id = 955
p2:level_vertex_id = 48688

p3:name = name021
p3:flags = 0x8
p3:position = -215.4453125,-34.1993026733398,-326.818542480469
p3:game_vertex_id = 955
p3:level_vertex_id = 38390
p3:links = p1(1)

[esc_smart_terrain_3_16_sleep_1]
points = p0
p0:name = name00
p0:position = -116.095832824707,-29.9708881378174,-386.635803222656
p0:game_vertex_id = 1000
p0:level_vertex_id = 142162

[esc_smart_terrain_3_16_sleep_2]
points = p0
p0:name = name00
p0:position = -124.95751953125,-30.0499992370605,-388.184753417969
p0:game_vertex_id = 1000
p0:level_vertex_id = 130957

[esc_smart_terrain_3_16_sleep_3]
points = p0
p0:name = name00
p0:position = -123.714859008789,-30.0499992370605,-386.98095703125
p0:game_vertex_id = 1000
p0:level_vertex_id = 132625

[esc_smart_terrain_3_16_sleep_4]
points = p0
p0:name = name00
p0:position = -123.844581604004,-30.0499992370605,-390.666320800781
p0:game_vertex_id = 1000
p0:level_vertex_id = 132620

[esc_smart_terrain_3_16_sleep_5]
points = p0
p0:name = name00
p0:position = -168.707550048828,-29.6092796325684,-357.125061035156
p0:game_vertex_id = 971
p0:level_vertex_id = 80820

[esc_smart_terrain_3_16_sleep_6]
points = p0
p0:name = name00
p0:position = -168.541900634766,-29.6118812561035,-352.709838867188
p0:game_vertex_id = 969
p0:level_vertex_id = 80832

[esc_smart_terrain_3_16_sniper_1_look]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -161.192581176758,-30.1075859069824,-319.869110107422
p0:game_vertex_id = 976
p0:level_vertex_id = 89575
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -176.797500610352,-29.6238803863525,-318.924407958984
p1:game_vertex_id = 976
p1:level_vertex_id = 72357

[esc_smart_terrain_3_16_sniper_1_walk]
points = p0
p0:name = name00
p0:flags = 0x1
p0:position = -167.952178955078,-25.4347991943359,-352.816619873047
p0:game_vertex_id = 964
p0:level_vertex_id = 81681

[esc_smart_terrain_3_16_sniper_2_look]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -153.032196044922,-29.7410049438477,-395.121856689453
p0:game_vertex_id = 987
p0:level_vertex_id = 98584
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -172.533447265625,-26.9208793640137,-397.842559814453
p1:game_vertex_id = 962
p1:level_vertex_id = 76797

[esc_smart_terrain_3_16_sniper_2_walk]
points = p0
p0:name = name00
p0:flags = 0x1
p0:position = -168.864471435547,-25.4347991943359,-356.719268798828
p0:game_vertex_id = 964
p0:level_vertex_id = 80819

[esc_smart_terrain_3_16_spawn_point]
points = p0
p0:name = name00
p0:position = -169.012710571289,-25.4347991943359,-354.558563232422
p0:game_vertex_id = 964
p0:level_vertex_id = 80825

[esc_smart_terrain_3_16_to_esc_smart_terrain_2_14_patrol_1_walk]
points = p0,p1,p2,p3,p4,p5,p6
p0:name = name00
p0:position = -155.862457275391,-30.2026271820068,-355.975921630859
p0:game_vertex_id = 978
p0:level_vertex_id = 95270
p0:links = p1(1)

p1:name = name01
p1:position = -171.335357666016,-30.5944366455078,-339.427642822266
p1:game_vertex_id = 979
p1:level_vertex_id = 77601
p1:links = p2(1)

p2:name = name02
p2:position = -201.635818481445,-33.6751670837402,-331.063110351563
p2:game_vertex_id = 955
p2:level_vertex_id = 50483
p2:links = p3(1)

p3:name = name03|sig=arrive_to_wait
p3:position = -198.837768554688,-36.9400825500488,-302.436126708984
p3:game_vertex_id = 955
p3:level_vertex_id = 52973
p3:links = p4(1)

p4:name = name04
p4:position = -202.930221557617,-37.3787536621094,-272.216735839844
p4:game_vertex_id = 955
p4:level_vertex_id = 49335
p4:links = p5(1)

p5:name = name05
p5:position = -202.300415039063,-34.2472152709961,-252.682907104492
p5:game_vertex_id = 957
p5:level_vertex_id = 49967
p5:links = p6(1)

p6:name = name06
p6:position = -224.065673828125,-33.0239295959473,-242.938110351563
p6:game_vertex_id = 952
p6:level_vertex_id = 31735

[esc_smart_terrain_3_16_to_esc_smart_terrain_4_13_patrol_1_walk]
points = p0,p1,p2,p3,p4
p0:name = name00
p0:position = -153.024459838867,-31.2938423156738,-367.123474121094
p0:game_vertex_id = 980
p0:level_vertex_id = 98624
p0:links = p1(1)

p1:name = name01
p1:position = -129.702301025391,-31.7353343963623,-341.053588867188
p1:game_vertex_id = 979
p1:level_vertex_id = 126177
p1:links = p2(1)

p2:name = name02|sig=arrive_to_wait
p2:position = -81.0592880249023,-32.8164215087891,-301.878540039063
p2:game_vertex_id = 1017
p2:level_vertex_id = 190721
p2:links = p3(1)

p3:name = name03
p3:position = -65.8035888671875,-25.1336517333984,-275.273803710938
p3:game_vertex_id = 1017
p3:level_vertex_id = 215246
p3:links = p4(1)

p4:name = name04
p4:position = -107.226516723633,-22.2572288513184,-223.516448974609
p4:game_vertex_id = 1006
p4:level_vertex_id = 153784

[esc_smart_terrain_3_16_traveller_actor]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -110.574913024902,-30.3391227722168,-362.544128417969
p0:game_vertex_id = 996
p0:level_vertex_id = 148241
p0:links = p1(1)

p1:name = name01
p1:position = -109.574913024902,-30.3391227722168,-362.544128417969
p1:game_vertex_id = 996
p1:level_vertex_id = 148241

[esc_smart_terrain_3_16_traveller_squad]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -110.574913024902,-30.3391227722168,-361.544128417969
p0:game_vertex_id = 996
p0:level_vertex_id = 148241
p0:links = p1(1)

p1:name = name01
p1:position = -109.574913024902,-30.3391227722168,-361.544128417969
p1:game_vertex_id = 996
p1:level_vertex_id = 148241

[esc_smart_terrain_3_16_walker_1_look]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -143.516265869141,-30.5094509124756,-343.001098632813
p0:game_vertex_id = 979
p0:level_vertex_id = 109936
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -149.821395874023,-30.0514163970947,-360.433288574219
p1:game_vertex_id = 978
p1:level_vertex_id = 102718
p1:links = p0(1)

[esc_smart_terrain_3_16_walker_1_walk]
points = p0,p1
p0:name = name00
p0:flags = 0x1
p0:position = -143.299545288086,-29.689302444458,-351.554779052734
p0:game_vertex_id = 978
p0:level_vertex_id = 109926
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -144.825088500977,-29.689302444458,-360.19970703125
p1:game_vertex_id = 990
p1:level_vertex_id = 108301
p1:links = p0(1)

[esc_smart_terrain_3_16_walker_2_look]
points = p0
p0:name = name00|a=ward
p0:flags = 0x1
p0:position = -143.560928344727,-29.689302444458,-352.581512451172
p0:game_vertex_id = 978
p0:level_vertex_id = 109924

[esc_smart_terrain_3_16_walker_2_walk]
points = p0
p0:name = name00
p0:flags = 0x1
p0:position = -139.301559448242,-29.689302444458,-352.316741943359
p0:game_vertex_id = 990
p0:level_vertex_id = 114869

[esc_smart_terrain_3_16_walker_3_look]
points = p0,p1,p2,p3,p4,p5,p6,p7,p8
p0:name = name00
p0:flags = 0x100
p0:position = -139.644180297852,-29.0118446350098,-368.104827880859
p0:game_vertex_id = 65535
p0:level_vertex_id = -1
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -130.095779418945,-25.8492984771729,-355.265869140625
p1:game_vertex_id = 990
p1:level_vertex_id = 125338
p1:links = p2(1)

p2:name = name02
p2:flags = 0x2
p2:position = -114.222351074219,-30.3697280883789,-359.633331298828
p2:game_vertex_id = 996
p2:level_vertex_id = 144727
p2:links = p3(1)

p3:name = name03
p3:flags = 0x4
p3:position = -112.945671081543,-30.189395904541,-376.576019287109
p3:game_vertex_id = 996
p3:level_vertex_id = 146455
p3:links = p4(1)

p4:name = name04
p4:flags = 0x8
p4:position = -116.521446228027,-30.0700035095215,-395.376190185547
p4:game_vertex_id = 991
p4:level_vertex_id = 142158
p4:links = p5(1)

p5:name = name05
p5:flags = 0x10
p5:position = -134.962600708008,-30.1364574432373,-391.770355224609
p5:game_vertex_id = 991
p5:level_vertex_id = 119668
p5:links = p6(1),p7(1)

p6:name = name06
p6:flags = 0x40
p6:position = -137.674865722656,-30.136890411377,-379.176239013672
p6:game_vertex_id = 991
p6:level_vertex_id = 116469
p6:links = p0(1),p8(1)

p7:name = name07
p7:flags = 0x20
p7:position = -141.114959716797,-30.1358280181885,-388.287353515625
p7:game_vertex_id = 991
p7:level_vertex_id = 112396
p7:links = p5(1)

p8:name = name08
p8:flags = 0x80
p8:position = -125.999000549316,-30.0499992370605,-384.904296875
p8:game_vertex_id = 65535
p8:level_vertex_id = -1
p8:links = p6(1)

[esc_smart_terrain_3_16_walker_3_walk]
points = p0,p1,p2,p3,p4,p5,p6,p7,p8
p0:name = name00
p0:flags = 0x100
p0:position = -137.655868530273,-30.1368274688721,-366.711303710938
p0:game_vertex_id = 991
p0:level_vertex_id = 116483
p0:links = p1(1)

p1:name = name01
p1:flags = 0x1
p1:position = -125.34986114502,-30.1472015380859,-362.205322265625
p1:game_vertex_id = 996
p1:level_vertex_id = 130976
p1:links = p2(1)

p2:name = name02
p2:flags = 0x2
p2:position = -114.331527709961,-30.4401569366455,-363.376831054688
p2:game_vertex_id = 996
p2:level_vertex_id = 144722
p2:links = p3(1)

p3:name = name03
p3:flags = 0x4
p3:position = -110.845687866211,-30.189395904541,-376.476013183594
p3:game_vertex_id = 996
p3:level_vertex_id = 149121
p3:links = p4(1)

p4:name = name04
p4:flags = 0x8
p4:position = -114.421463012695,-30.0700035095215,-395.276184082031
p4:game_vertex_id = 991
p4:level_vertex_id = 144708
p4:links = p5(1)

p5:name = name05
p5:flags = 0x10
p5:position = -135.337005615234,-30.1361923217773,-394.81787109375
p5:game_vertex_id = 991
p5:level_vertex_id = 119664
p5:links = p6(1),p7(1)

p6:name = name06
p6:flags = 0x40
p6:position = -135.876327514648,-30.1367797851563,-382.22265625
p6:game_vertex_id = 991
p6:level_vertex_id = 118885
p6:links = p0(1),p8(1)

p7:name = name07
p7:flags = 0x20
p7:position = -140.428207397461,-30.1356410980225,-392.457855224609
p7:game_vertex_id = 991
p7:level_vertex_id = 113201
p7:links = p5(1)

p8:name = name08
p8:flags = 0x80
p8:position = -129.35905456543,-30.1409301757813,-384.396942138672
p8:game_vertex_id = 991
p8:level_vertex_id = 126124
p8:links = p6(1)

[esc_smart_terrain_3_16_walker_4_look]
points = p0,p1,p2
p0:name = name00
p0:flags = 0x2
p0:position = -130.105163574219,-29.8474998474121,-371.461761474609
p0:game_vertex_id = 991
p0:level_vertex_id = 125315
p0:links = p1(1),p2(1)

p1:name = name01
p1:flags = 0x4
p1:position = -118.879432678223,-30.1936740875244,-357.652099609375
p1:game_vertex_id = 996
p1:level_vertex_id = 138783
p1:links = p0(1)

p2:name = name02
p2:flags = 0x1
p2:position = -121.693809509277,-30.0499992370605,-379.267211914063
p2:game_vertex_id = 1000
p2:level_vertex_id = 135234
p2:links = p0(1)

[esc_smart_terrain_3_16_walker_4_walk]
points = p0,p1,p2
p0:name = name00
p0:flags = 0x2
p0:position = -134.886581420898,-30.1366596221924,-372.234924316406
p0:game_vertex_id = 991
p0:level_vertex_id = 119691
p0:links = p1(1),p2(1)

p1:name = name01
p1:flags = 0x4
p1:position = -118.999740600586,-30.1939678192139,-356.899963378906
p1:game_vertex_id = 996
p1:level_vertex_id = 138784
p1:links = p0(1)

p2:name = name02
p2:flags = 0x1
p2:position = -122.68034362793,-30.0499992370605,-379.027893066406
p2:game_vertex_id = 1000
p2:level_vertex_id = 134361
p2:links = p0(1)

[esc_smart_terrain_3_16_wlkr_look]
points = p0
p0:name = name00|a=threat
p0:flags = 0x1
p0:position = -172.981887817383,-24.1389999389648,-349.368743896484
p0:game_vertex_id = 65535
p0:level_vertex_id = -1

[esc_smart_terrain_3_16_wlkr_look_1]
points = p0
p0:name = name00|a=hide
p0:flags = 0x1
p0:position = -172.406066894531,-25.4347991943359,-351.485626220703
p0:game_vertex_id = 964
p0:level_vertex_id = 76864

[esc_smart_terrain_3_16_wlkr_look_2]
points = p0,p1,p2,p3
p0:name = name00|a=binocular
p0:flags = 0x4
p0:position = -163.74365234375,-25.4347991943359,-355.541015625
p0:game_vertex_id = 65535
p0:level_vertex_id = -1

p1:name = name01|a=binocular
p1:flags = 0x2
p1:position = -169.091354370117,-25.4347991943359,-350.407592773438
p1:game_vertex_id = 65535
p1:level_vertex_id = -1

p2:name = name00
p2:flags = 0x4
p2:position = -151.874176025391,-29.755500793457,-391.422271728516
p2:game_vertex_id = 987
p2:level_vertex_id = 100231

p3:name = name02|a=binocular
p3:flags = 0x1
p3:position = -172.958557128906,-25.4347991943359,-352.46240234375
p3:game_vertex_id = 969
p3:level_vertex_id = 76184

[esc_smart_terrain_3_16_wlkr_walk]
points = p0
p0:name = name00|a=sprint
p0:flags = 0x1
p0:position = -172.414352416992,-25.4347991943359,-350.492553710938
p0:game_vertex_id = 964
p0:level_vertex_id = 76865

[esc_smart_terrain_3_16_wlkr_walk_1]
points = p0
p0:name = name00
p0:flags = 0x1
p0:position = -172.141571044922,-25.4347991943359,-350.805419921875
p0:game_vertex_id = 964
p0:level_vertex_id = 76865

[esc_smart_terrain_3_16_wlkr_walk_2]
points = p0,p1,p2
p0:name = name00
p0:flags = 0x1
p0:position = -172.399398803711,-25.4347991943359,-352.735595703125
p0:game_vertex_id = 964
p0:level_vertex_id = 76862
p0:links = p1(1)

p1:name = name01
p1:flags = 0x2
p1:position = -169.028457641602,-25.4347991943359,-352.656494140625
p1:game_vertex_id = 964
p1:level_vertex_id = 80831
p1:links = p2(1)

p2:name = name02
p2:flags = 0x4
p2:position = -165.919128417969,-25.4347991943359,-355.562622070313
p2:game_vertex_id = 964
p2:level_vertex_id = 84135
p2:links = p0(1)

[esc_smart_terrain_4_13_spawn_point]
points = p0
p0:name = wp00
p0:position = -123.576347351074,-26.3283996582031,-475.642456054688
p0:game_vertex_id = 987
p0:level_vertex_id = 132505

[esc_smart_terrain_2_14_spawn_point]
points = p0
p0:name = wp00
p0:position = -125.658355712891,-26.3559112548828,-475.654846191406
p0:game_vertex_id = 987
p0:level_vertex_id = 130048

0


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